Saturday, 6 September 2014

Finish Your Games

Finish Your Games

Early access games

Hey,

Hey you,

Do you want to buy a game?



Well,

Half a game,

Well,

Most of half a game.

BUT you can play it right now! Before everyone else!

Well,

You and anyone who has a computer, a functioning mouse and a finger able of clicking said mouse. 

And by "Play" I mean stab at your keyboard until your character moves, hopefully they won't get stuck in the floor.



HOWEVER! Listen to this, you can start playing this right now and when finally can be bothered to finish this game, I MEAN release the full game in its awesome entirety, you can carry your stuff and progress over!

Or, 

We might make everything you virtually own obsolete,

Or just reset the whole game,

BUT its totally free!

For now,

Unless you actually want to win this game, in that case you'll have to but some in-game credits to buy all the best stuff



HOLD ON, If you BUY this game now for only £45 you can have the downloadable content that comes out on release, for free!

What's that? Why don't we just put all the content in the game on release rather than charging separately for it?

Because we care about the longevity of our game, you know, for the fans, or whatever.

We also promise that we will constantly update the game, so you have to download a patch every time you want to play! 

Apart from major updates you actually want, with new content.

You will have to pay for that. 



THIS is the one game you need, 

FOREVER!

Until the sequel.


Yes, listen to the community. Yes, update your game. Yes run Beta trials and don't stop making independent games. But don't mess around don't split up the game and sell all the little pieces and for goodness sake, finish the game. 

And one final note, I blame Minecraft. 


Tuesday, 22 October 2013

The most difficult part of an RPG

Why is it so difficult to come up with a decent name for your character?!

Forget the final boss battle, forget the hardest difficulty play-through, forget even the insanely complicated crafting recipes for the fabled gear you always wanted, the hardest bit of any role playing game is undoubtedly naming your character.


So you've spent ages sculpting every aspect of your character, from the hue of his under-shirt to the angle at which his nose sits and now all you need is that perfect name. It needs to be pronounceable yet interesting, majestic yet not pretentious, and most importantly original, it beggars belief to think of the embarrassment suffered if you should stumble across someone with the same, or very similar name, to you!

(Ah, war paint colour, how drastically important for something you will likely never see.
Game: Elder Scrolls V: Skyrim)

So how do we as gamers get around this issue? There are a few ways you can get around it, a few cop outs and a few methods of getting a great name. But, if I am honest there is no real substitute for true imagination and originality. However! We soldier on!

Quick Fixes

If you are out of time, energy and imagination there are some easy cop-out names you can slap on your character, tarnishing them from the beginning, but, I'm not here to judge.
  • Give them your name! 
    • Just give your character your name. 'Andrew' in my case.
    • Feeling really adventurous, give them your middle name! Crazy.
  • Name your character the same thing you named your last character.
    • I mean why not? Geez, is one original idea not enough? 
    • Plus there must be a finite amount of names out there, why bother thinking of a new on every time!
  • Be silly
    • Call your character 'Nosehair Von Bumfluff' or 'Cabbagebrains McDoodlepants' why be original when you can be stupid? I mean you didn't want to be taken too seriously right?     
  • Be lazy
    • What is on your desk? Well say hello to your newest character, 'Post-it notes'. Say what you see and name it that. 
    • I called a character toast once, just because I could.
  • Steal a name
    • Hey, remember 'Sonic', he had a cool name, call your character that! You know 'Slartibartfast' from 'The Hitchhiker's Guide to the Galaxy' you could be him! Or maybe just 'Frodo' or 'Snape', wow you are so original!
(I don't think you can live up to the name 'Snape', do you?)

Inspiration

I can't tell you how to be inspired, but I can tell you how you might be. It seems that RPGs are based firmly in the past, Ancient Greece, or Rome, or the valiant knights of the middle ages. More often than not they involve ancient myth or legend. So why not take your name from there. Greek heroes include 
  • Hercules
    • Disney favourite and big muchacho, famed for his God-like strength, courage and unfailing love and commitment. Be careful though, ol' Herc' killed his own children
(Mythical Hercules in Disney's 'Hercules')
  • Achilles 
    •  Unbeatable warrior, greatest soldier in the Trojan war, and all round hero. Watch out for those ankles though, weak spots are never in fashion.
  • Theseus
    • Hero of Athens, and slayer of the Minotaur, Theseus is a political marvel and a unifying King, but his name does look a little like 'thesaurus' and do you want that looming over you?
  •  Odysseus
    • Talented and wily warrior, hides inside wooden horses and a Godly lineage, Odysseus is the subject of many a poem, but, then again, quite hard to spell.
(Odysseus from the game, 'God of War')
  • Perseus
    • Son of Zeus, assisted by the Gods he defeated the gorgon Medusa, and now, wielding her head, he turns his enemies into stone, but maybe a bit of a Daddy's boy.
If they don't interest you there is always:
  • Thor
    • Marvel wonder boy, Thor is a hammer wielding thunder God from Norse mythology. Main mode of transport: Goat-drawn carriage, bit weird or really cool?
(Thor from Marvel's 'Thor' and 'Avengers Assemble')
  •  Beowulf
    • Old English hero, monster slayer and assistant to the King, Beowulf is a pretty awesome hero, but watch out for dragons.
  • Ivan Tsarevich
    • A more obscure hero from Russian folklore, Ivan has arch enemies, magic powers and fabled weapons as well as a hefty catalogue of dangerous deeds to make him a hero
  • Galahad
    • Another old English hero, from Arthurian legend Galahad was on the quest to find the Holy Grail and has al the characteristics of a good Knight, including shiney helmet and tight trousers. 
  • Indra
    • King of the Gods in the Hindu religion, Indra is the many-limbed God of weather and war, he rides pretty much everything, and even the clouds and is central to Hindu beliefs.
(Painting of Indra on his elephant mount, Airavata. Painted in South India)


If those lot don't wet your appetite and help you to come up with original names for your character I don't know what will. But I do know a way you can cheat! With the patent pending 'Androsaur Character namer 2000'! 

Day
(ending in)
Title
Month
First half
Year
(ending in)
Second half
-1
Mr
January/February
The-
-1
-us
-2
Mrs
March
Per-
-2
-er
-3
Ms
April
Hom-
-3
-sephone
-4
Miss
May
Beo-
-4
-ules
-5
Dr
June
Pos-
-5
-ses
-6
Professor
July
Ram-
-6
-is
-7
King
August
Adon-
-7
-iden
-8
Queen
September
Herc-
-8
-wulf
-9
Princess
October
Orphe-
-9
-ah
-0
Prince
November/December
Uri-
-0
-one
 
Simply take your birth date and slot it into the neat system I have devised to come up with an (almost) totally unique character name! 

For instance, if your birthday was on the seventh of October 1990 your character would be 'Dr Orpheone' or if your birthday was the twenty-sixth of November 1993 it would be 'Professor Urisephone'. Okay, so it isn't perfect but hey, at least I am trying.

Perhaps you could slap a 'the magnificent' on the end or 'King of everything' to spice it up.

Naming the gaming universe.

Androsaur. 

Wednesday, 16 October 2013

Blimey, Blimey Cow

A Critical Reaction and Analyse of 'Blimey Cow's video: 'Five Problems with Modern Video Games'

Not one to usually parade my ideologies around on the Internet, as it is about as effective an evangelical strategy as using cobwebs as draft excluder, however I will say for the purposes of this blog, I am a Christian. 'Blimey Cow' is an extremely funny young Christian youtube channel that have rapidly become very popular with a weekly segment they call, 'Messy Mondays'. Their host 'Jordan', occasionally joined by others, usually talk about things like, religion, faith, relationships and other meaningful social constructs in a light-hearted and amusing manor, however, they recently took a wander into the world of videos games and have claimed to have come up with 'Five Problems with Modern Video Games'.

Here is the video:



I am going to first say that the video was good. The quality was high, the jokes were valid, the message was clear, concise and well delivered. Jordan, as always, is an excellent host, with a talented group of friends. However I don't think this video was fair on video games, the voiceless victim in this otherwise pleasant observation of a massive current media. Is this list really fair? And are these problems with video games really 'problems' as such, furthermore are they the five biggest problems with video games from the consumers point of view? 

The video starts with the sentence, "I used to love video games" and given the title 'Five Problems with Modern Video Games' I think it is important to work out exactly which games we are talking about here, what classifies as a modern video game? Given that Jordan, according to the 'Blimey Cow' website, is a US college senior, he is likely to be in his early twenties and so when he says 'used to like video games' we probably talking the Playstation 1 classics like 'Crash Bandicoot', or perhaps he was more of a Nintendo man and 'Pokémon' was more his scene? It isn't clear which video games are the games Jordan, and indeed the rest of 'Blimey Cow' if indeed, they share his concerns, are talking about. 

The games mentioned by name are 'Halo' and 'Call of Duty' hardly a fair cross section for all of video games, furthermore the first 'Halo' came out 12 years ago, and the first 'Call of Duty', 10 years ago, as Jordan points out the format for these games hasn't changed massively over the last decade, so what is it that is so bad about 'modern' video games? 

Well Jordan goes on to explain, his first point being, "They are all the same." I think what Jordan actually means is, the most recent Call of Duty is alarmingly similar to the most recent Halo, granted he may have a point, COD becomes more and more like Halo, with more futuristic guns and equipment and Halo becomes more and more gritty and based on warfare like the COD we know and love. However 'FIFA' and 'Assassins Creed' are nothing like Call of Duty or Halo, and these aren't games on the indie fringes of the spectrum these are big titles. Take the massively successful massive single-player adventure game 'Skyrim' for example, a throw back to older style fantasy games with the modern dynamics and graphics of its time, couldn't be further from Halo or COD, Jordan's focus is so narrow no wonder he thinks all games are the same. It would be like saying all animals are the same because both sparrows and fruit bats have wings. 

Also, a quick aside here, Jordan comments on the large Halo vs. COD debate as a reason for games being very similar. Yes, in gaming circles it is fiercely debated as to which one is better, but then so is Pokémon and Yu-gi-oh and Xbox and Playstation and perhaps the most fervently console vs PC gamers. The very reason these things are debated so fiercely is because they are so easily comparable, no-one debates which is better between Forza and Bioshock because they are entirely different games with entirely different demographics and play experiences, it would be like discussing the relative merits of a strong french cheese against a piano concerto in E, pointless and irrelevant.

Jordan's second of five points is, in his words, "They treat you like an idiot." and, yes modern games do tend to have a habit of hand-holding, certainly evident in the first few missions/levels. However although I do essentially agree with Jordan's point, however there are some great exceptions, the points he makes to back it up fall short.

"In every video game there is always a map on screen telling you exactly where to go." I would like a list of at least three games that do that. Some games have maps, yes, they sometimes tell you where to go, yes, they sometimes tell you exactly where to go. But never, or at least hardly ever, is there an instance where in every level, or on every quest do they tell you where exactly where to go! You may have to complete a level without a map for some technical reason, or simply explore like in the very good 'Batman: Arkham' games. And even if you do know where to go, that doesn't mean you can't explore, game makers want a player to explore, like in 'Borderlands' the best game play and game features are often hidden or at least, of the beaten track, do a bit of free thinking, no-one is making you follow the map. 

Furthermore, why shouldn't I have a map? Do maps not exist in real life? Should video games be the one place where for some reason the ancient art of cartography has been lost to civilisations? If a map makes it too easy game makers should think of imaginative ways of making a task or a level more challenging, but simply taking away the map is lazy and I think, a step in the wrong direction.

Cutscenes are a great way of relying plot information that isn't a block of text or a static camera angle, they can be overused and they can be pretty lazily done. But done well they are usually masterful pieces of art that grow a story and it's characters, I think firstly of the cutscenes in the Lara Croft games, that lead beautifully into the game play. In the later 'Lara Croft: Tomb Raider' games the 'interactive cutscene' that Jordan references is employed, where players would have to correctly time pressing a button to escape danger. I personally enjoy these moments, I think they look cool and keep a player interested, as well as being sort of a mini-game to break up the third person climbing adventure. In some games they are employed lazily where the pressing of the same button over and over again as fast as you could would ultimately save the day, but like any technique, it is used well and it is used not so well, maybe Jordan has a point but he needs to broaden his scope and give examples.

Graphics are a thing over talked about in the video games world, they often take precedence over, as Jordan points out, storyline, character development and gameplay, but I believe that even now they play a part in the game as whole, an important part at that, the careful practise of immersion. Immersion into a world that isn't your own through video games is done in a number of ways and as you would imagine, graphics is one of them If you were to see a tree that looks more like a lump of broccoli sticking out of a hill and instantly you realise the world is a little less believable that at first you hoped. A great example is 'Bioshock' the story line is incredible is the graphics only match that high standard, making the entire game experience more enjoyable! 

Jordan then makes a rather confusing point about the nature of the film industry, is he saying that movies sacrifice plot for sophisticated graphic effects, or that they manage to find a happy balance? In any case the example of Transformers 3 is not a good one, its an awful film, carried by its impressive visuals, although, when Jordan makes that exact point he and his co-host sound very sarcastic, if they are being sarcastic doesn't their whole point fall flat? I think I understand what Jordan is saying here, but either he has a really bad taste in movies, or he doesn't know the correct application of sarcasm.

"They're boring". Clearly. Clearly, that is not the case, and the way he backs it up the point is identical to the first! I feel I need to say very little about his actual point as he strays so quickly from it anyway but video games are not boring, anything, if done often enough is boring, video games are no exception, but video games are not boring. Furthermore not all games involve entering rooms and killing bad guys, ever played 'Mirrors Edge', or 'Portal'? Not to mention the stacks and stacks of racing and sports games! Yet again a very narrow point, blandly slapped on a very small amount of applicable games.

Without changing tact, Jordan addresses the dubious moral nature of many video games protagonists, an issue in video games which is real and pressing and stands on its own two feet without being clumsily thrown into the "they're boring" part of the video. It has been said, by over-worried mother, and vote-wanting politician alike that video games have a, shall we say 'skewed' moral compass, that preys on the susceptible minds of the young gamer, and yes, to an extent, I would agree. Some video games are needlessly violent, focusing on death, nudity, and dismemberment perhaps a little too much, especially for a young audience. However, as I can not stress enough, NOT ALL GAMES ARE THE SAME. A lot of games, let you make moral choices and punish you for being evil, such as 'Bioshock', or 'Army of Two', a lot of games address the issue of civilian violence, forcing you to replay a mission or a segment if you should kill someone innocent. Not all games are pure evil, and most games centre around the idea of preventing disaster or at least being the 'Hero' rather than the 'Villain'. 

Story is a part of a game overlooked by game maker, and gamer alike, as has been already mentioned, but that doesn't stop Jordan from bringing it up again, this time assisted by a, lets be honest, weak sketch showing how cutscenes are used to tie together game play at the last moment, little more needs to be said, simply, yes, maybe some games do do that, but not all. 

Point five, "They are not challenging." Change the difficulty, play a different game. Big whoop. And if you like games where, "I figure out how it works", play those games!

  • Portal
  • Bastion
  • Half Life
  • Anti-chamber
  • Braid
  • Minecraft
  • Terraria
    • There are so many!
Yeah some games hold your hand the whole way and the only real challenge is naming your character, but some people want that! Some people like following a story to its completion, and if you want a harder game, they are out there, you don't even have to look very hard.

Finally Jordan tries to win the gaming community back by getting needlessly excited about the release of an imaginary video game, this feels too little too late, and mocking of those who genuinely get excited about something they like doing. 

In closing I would say that, this video is ill considered, and may even just be an ill-conceived attempt to widen 'Blimey Cow's viewership to the massive gaming community on Youtube. There are problems with games, just, these aren't them, to name a few, they are too expensive, they are largely misogynistic and too many of them are too violent. Jordan (and any of Blimey Cow that agree with him) should play a larger range of video games before criticising the media as a whole and think about how you are making the points, making sure they are relevant and appropriate labels to apply to all video games.

Expecting better, slightly disgruntled, Androsaur. 

Saturday, 5 October 2013

THAT IS SO NOT FAIR!!!

The games that cause me an excessive amount of Rage

Ever been sitting playing a game, minding your own business, perhaps you are making some new bruises in your nemesis on street fighter? Or loading some Elites with lead on Halo? Maybe even getting the jump on someone on the other team on COD with some crazy SMG skills? And then suddenly, out of nowhere. ULTRA COMBO. Seth turns your health bar into fond memories of being alive. HEADSHOT. Some jerk takes you out with a sniper from half-way across the map for the millionth time. BOOM. A claymore motion sensitive explosive shoves your boots so far up your nostrils your brain explodes.


pwn'd

The red mist descends.
The grip on the controller tightens.
Your face screws up into one of rage and all too well-known anger.

A variety of things can happen next.

     A. You scream something colourful at the console of your choice, claiming that it is a useless piece of 'rubbish' to put it nicely and hurl the controller and the nearest thing soft enough not to break it. Storm off to have a good sulk stopping only briefly to rather aggressively turn off the console, more often than not, mid-game.    
     
     B. You launch into a verbal assault of the person (or object) you believe to be responsible, this may be a previously beloved friend or family member you are playing split-screen with, or perhaps just a particularly talented eleven year-old German boy who you met ten seconds ago on the internet that hasn't a single idea what you are screaming at him.

     C. You do something you REALLY regret. In the most extreme circumstances you resort to physical abuse, in desperation you lob a heavy plastic controller straight through your brand new flat screen television, and proceed to rip your console out of the wall and toss it, like an extensively trained Olympian, through the nearest window, regardless of the window's state of open-ness. If you are still 'peeved' you could punch the nearest sibling or wall, but honestly at this stage I don't think it will help.

     D. All of the above. 



So which games induce the most Rage?

Each of these games represent one of my five personal reasons for flipping out over a game, lets start with;

Street Fighter

A game that featured in my top ten list is one of my all time rage games. It represents those games that seem impossible, the enemies are too hard or the game is too fast, or the characters are too over/under-powered. 

Furthermore, the rate at which the game can change is so phenomenal in street fighter, it is bound to incite rage in even the calmest of players. You can go from easily having full health to being millimeters away from death just because you missed one vital block. 

As soon as the animation for your enemies ULTRA COMBO starts and you know there is no possible way of avoiding the brutal beating in store for you, the controller is out the window, there is a footprint in your T.V and and you are out the door swearing you will never play the stupid game ever again.





(Top: 'Adon' kneeing 'Sagat' in the face in what promises to be an annoying ultra-finish made only worse by the fact that 'Adon' is probably screeching something incredibly annoying. Second from top: 'Balrog' finishes off 'Juri' with his staple (and by 'staple' I mean 'only') move, running away and then lunging forward to punch you in the face. 
Second from bottom: 'Fei Long' connects the sole of his plimsolls to the underside of 'Gouken's (I think) face in an over-theatrical ultra-combo that easily tips the scales towards 'Fei Long' and has the result of lodging a controller in televisions everywhere.
Bottom: 'Akuma' about to embark on the single-most annoying move ever envisioned by any game ever, he waves his hands about like dying bird and then sweeps across the screen in a blurry mess before grabbing his opponent, who has no chance of blocking this move, just then the screen turns black and you lose most of your health, or you would if you hadn't already switched off the console and walked away.)


Dead Island

Dead island is a great concept for a game, to go as far to say it is a great game is a bit of a stretch, in fact, it is a big stretch. You hear about a game where you can fight unlimited zombie hoards with customisable weapons, in a pack of ruthless heroes determined to reveal the secrets of the island, and you think, what could possibly be better?!

How about being poked in the eye with a poo-y stick? That might be better

You know how frustrating it is when you are poised, silent, waiting, rolled up newspaper in hand for the dang blasted wasp to land and THWAP. you miss. THWAP, THWAP. miss, miss. SWING, miss, the smash of plate hitting the ground as you slam into the kitchen table in a state of dizzy frenzy, SWING, THWAP, SWING, SMASH, CRUNCH, as you step on piles of broken crockery. Finally you fall, broken, sweaty and defeated into the nearest chair, only to see the wretched insect fly into your jam sandwich. This is how it feels playing Dead Island. You miss so many times, the game mechanic is just so frustrating. You find yourself at your wits end and you dread every zombie encounter because it just, does not work. 


Plus, one character is massively overpowered, the story is boring and the last chapter is a chore.



(Good luck (he said sarcastically))




(You are going to miss)

Minecraft

Dig. Dig. Dig. Dig. LAVA LAVA, oh no, lava, jump, no please, lava, lava, ahhhhh fire, please no, ah, no lava. Help Lava. Ahhh- no... DAMN GOSH DARN, WHAT THE- STUPID PIECE OF- *sigh* Well, enough Minecraft for today.

They say, 'never dig down' for a reason, but you will  forget, and you will dig down and you will fall in lava (Lava: the vomit of Satan himself, made to kill you instantly just for existing). Let me tell you why falling in lava is such a big problem, if it isn't already obvious; you die. That isn't all however, the way Minecraft works, dear readers is that when one dies, you drop all your stuff, 'not a big problem!' I hear you cry, 'Just go and pick it up again!' Of course, how simple, I mean I do have a map, problem solved! However, another wonderful game mechanic that Minecraft employs is the use of melted rock, known as 'lava' and when a loose object, say, recently dropped from a dead player, comes into contact with lava, that said object is destroyed, immediately and irreparably. So as it may be dawning on the less versed in the ways of Minecraft, if you fall in lava, you die, if you die, you drop all of your stuff, if you drop all of your stuff in lava, it gets destroyed. Thus potential hours of mining, grinding, and farming are entirely wasted.

There is nothing more likely to make you quit a game and never come back if you lose all your progress in about 0 seconds. 

The point I am trying to make is that, Minecraft is a great game, hey, it made my top 10! but it represents for me games with flawed mechanics that deter one from playing and it could be avoided so easily! Flawed game mechanics are frustrating and so that is why Minecraft is one of my rage inducing games.

Bye diamonds *cries*


 (The in-game avatar of one of my favourite gamers, 'Toby Turner' AKA Tobuscus, drowning in Minecraft Lava, he knows my pain.) 

COD

Yes, another one of my top ten games makes it to my rage list. Strange that.

The game is great, campaign, although on the most part, too short is normally great for a linear campaign, and the additional modes (arcade, spec ops, and of course my personal favourite zombies) are fantastic. The online play is record breaking, a leader in its field, action packed and electric, fast paced and, sort of varied. The only bad part really is EVERYONE ELSE IN THE WORLD EVER I WISH THEY WOULD JUST DIE.

I get it that the game has engineered in some way my dislike of other players, I mean that is the point, kill other people, but did they have to make it so darn annoying! A quick aside here, this principle doesn't just apply solely to Call of Duty, it also applies to other online first and third player shooters such as Halo and Red Dead Redemption. Let us take for example the tactic, aptly named, 'noob-tubing', the practise of over-using the grenade launcher attachment on a gun. As far as I am aware, the tactic, if you can call it that, was born in Call of Duty 4, where the grenade launcher was very easily available to players. Why is it so annoying? Boom, your dead, respawn, boom: dead. Insta-kill everytime. 'Skilled' (ha) players can hit you from all the way across the map and there is no taking cover because they can just shoot the wall or the ground or wall near you and kill you in the blast radius. AHHHHHHH.

Maybe it is worth saying that in later games this ability has been 'nurfed' so to say, made less annoying, by making it less powerful and available to less players. But by no means is it the only annoying thing other players do. Here is a brief list:

  • Noob-tubing (as explained above)
  • Drop-shot-ing - The practise of falling to the floor at the first sign of an enemy to make your self harder to hit, simultaneously spraying an array of bullets all over afore mentioned enemy.
  • Last stand - Thankfully a now deceased game mechanic, the ability to pull a pistol from between your butt cheeks just before the cold grip of death gets the better of you, in an attempt to finish off whoever, as gamers put it 'down-ed' you. Combine this ability with a chance of being revived by your team mates and it is seriously annoying. 
  • Martyrdom - Sounds noble. Isn't. It is holding a grenade, or in earlier games, automatically dropping a grenade and so when you die, the person who killed you, if they are any where near you, also dies. Stupid.
  • Team Killing AKA Glory Killing - In some FPSs and in the hardcore modes of others there is the ability to kill your own team, and this means that if you think someone on your team is about to be victorious in some way, why not kill them and take the glory for yourself? Because that woul make you an enormous ass-face! That is why.

In closing, let me make one thing clear, it isn't just new, and it isn't just experienced players that use these tactics, it is everyone. And if you see this list and think you don't do any of these things, you probably do something equally annoying maybe not all the time, and maybe, not even on purpose, but you do, and I hate you, just as I am sure, you hate me in equal measure... Noob. 


(Why COD:4, why?)

Mirrors edge

Last, but by no means least, Mirrors edge, like the iconic scene in 'ALIEN' I can feel the perfectionist inside me trying to burst out and explain why it is oh so, so, so important to shave another second off that speed run, but no rational person can explain it, the desperate need for improvement, striving  for perfection, to be the best, the fastest and get that fabled flawless run.

But, 'WHY IS THERE A LEDGE THERE! Oh for goodness sake, now I have to start again, AGAIN. Okay, one more run... WHY IS IT LOADING SO SLOWLY... okay here we go, and run, run, run, jump-slide, run, good-good, run jump ju- I DIDN'T MEAN TO DO THAT UGH. Right, restart. Just one more... [Two minutes later] okay, one more... [Ten seconds later] one last try... [Three minutes and forty-six seconds later] Did I beat it! Did I, did I... NO! Damn it! Okay, one more try.' And it continues, until your fingers are numb, your eyes are square and the Xbox starts melting itself after being on for five consecutive hours.

Mirrors edge is (yet again) one of my all-time favourite games, but the biggest enemy in it is yourself. You cannot forgive yourself for the tiniest screw up, the smallest hiccup, the most minuscule mistake. You must do better, and when you can't, you get enraged, even more so when one of your friends does it faster than you on their first try. I must be perfect. The game is so beautiful, so smooth, so immaculate, one feels they must reflect the same grace in their performance on every track, every section, every slight movement, when you don't it simply isn't good enough. Do better.


(Jump)
(Slide)
(Vault, don't screw up now.)

So in closing I say, don't be a sore loser, don't break your friends consoles, or faces for that matter, try and take every defeat as a small improvement, and remember, its only a game. 

Androsaur.